The other is tentatively Dungeon Keeper, but while it does have a fictional economy, its economy is so extremely shallow in comparison, it's really more of a war game than a builder game (its peer is Warcraft, not Sim City). In this way, despite how many builder games have had fantasy themes, Tropico 2 is one of the only ones that I would say is actually a fantasy game - its core mechanic is fantastical, rather than just incorporating fantastical elements into a realistic system. Tropico 2 is the only builder game I know of that authors its own economic system, and this system actually mostly works and (mostly) doesn't suck. Builders which concentrate on survival or warfare, such as Dwarf Fortress, Rimworld, Stronghold, and Settlers have tended to simulate socialist economies where everything belongs to the player. Sim City, the other Tropico games, the Anno games, and others have economies where you act as a government that collects money from taxes and such. Most builders that focus on city-building have tried to simulate realistic economies. Tropico 2 has this, because while you are trying to build a pirate island that can survive and perpetuate itself, you are only doing it to increase the amount of money you can siphon out of said pirate island for your private stash.īut Tropico 2 goes beyond that. This could end up having the player cripple his own city in order to better himself, such as by ordering the death of a productive citizen because the citizen is rebellious. ![]() The Tropico series has already been a departure from other builder games because it is ultimately not focused on building a successful city, but by building a city that successfully enriches the player's character. It was released in 2003 and is part of a series of Tropico games that is now on number 5. Tropico 2, for those who don't know, is a builder (strategy) game about running a pirate island.
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